local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Npc/Config/NpcConfigCommon"
L0_1 = L0_1(L1_1)
L1_1 = L0_1.GeneralPattern
L2_1 = {}
L3_1 = {}
L3_1.NpcId = "1477"
L3_1.Alias = "MengdeDayStand_1"
L4_1 = {}
L5_1 = L1_1.Stand
L6_1 = L1_1.Patrol
L4_1[1] = L5_1
L4_1[2] = L6_1
L3_1.DayPatterns = L4_1
L4_1 = {}
L5_1 = L1_1.Sit
L6_1 = L1_1.Hide
L4_1[1] = L5_1
L4_1[2] = L6_1
L3_1.NightPatterns = L4_1
L4_1 = {}
L5_1 = {}
L6_1 = {}
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 3
L10_1 = "Npc1525Route1_1"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L6_1.dummypoint = L7_1
L6_1.freestyle = 1220
L7_1 = {}
L8_1 = sceneData
L9_1 = L8_1
L8_1 = L8_1.GetDummyPoint
L10_1 = 3
L11_1 = "Npc1525Route1_4"
L8_1 = L8_1(L9_1, L10_1, L11_1)
L7_1.dummypoint = L8_1
L7_1.freestyle = 4100
L8_1 = {}
L9_1 = sceneData
L10_1 = L9_1
L9_1 = L9_1.GetDummyPoint
L11_1 = 3
L12_1 = "Npc1525Route1_1"
L9_1 = L9_1(L10_1, L11_1, L12_1)
L8_1.dummypoint = L9_1
L8_1.freestyle = 1220
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L4_1[1] = L5_1
L3_1.DayStandPosData = L4_1
L4_1 = {}
L5_1 = {}
L6_1 = {}
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 3
L10_1 = "Npc1525Route1_1"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L6_1.dummypoint = L7_1
L6_1.freestyle = 1220
L7_1 = {}
L8_1 = sceneData
L9_1 = L8_1
L8_1 = L8_1.GetDummyPoint
L10_1 = 3
L11_1 = "Npc1525Route1_4"
L8_1 = L8_1(L9_1, L10_1, L11_1)
L7_1.dummypoint = L8_1
L7_1.freestyle = 4100
L8_1 = {}
L9_1 = sceneData
L10_1 = L9_1
L9_1 = L9_1.GetDummyPoint
L11_1 = 3
L12_1 = "Npc1525Route1_1"
L9_1 = L9_1(L10_1, L11_1, L12_1)
L8_1.dummypoint = L9_1
L8_1.freestyle = 1220
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L4_1[1] = L5_1
L3_1.NightStandPosData = L4_1
L4_1 = {}
L5_1 = {}
L6_1 = {}
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 3
L10_1 = "Npc1525Route1_1"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L6_1.dummypoint = L7_1
L6_1.freestyle = 1220
L7_1 = {}
L8_1 = sceneData
L9_1 = L8_1
L8_1 = L8_1.GetDummyPoint
L10_1 = 3
L11_1 = "Npc1525Route1_4"
L8_1 = L8_1(L9_1, L10_1, L11_1)
L7_1.dummypoint = L8_1
L7_1.freestyle = 4100
L8_1 = {}
L9_1 = sceneData
L10_1 = L9_1
L9_1 = L9_1.GetDummyPoint
L11_1 = 3
L12_1 = "Npc1525Route1_1"
L9_1 = L9_1(L10_1, L11_1, L12_1)
L8_1.dummypoint = L9_1
L8_1.freestyle = 1220
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L4_1[1] = L5_1
L3_1.DaySitPosData = L4_1
L4_1 = {}
L5_1 = {}
L6_1 = {}
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 3
L10_1 = "Npc1525Route1_1"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L6_1.dummypoint = L7_1
L6_1.freestyle = 1220
L7_1 = {}
L8_1 = sceneData
L9_1 = L8_1
L8_1 = L8_1.GetDummyPoint
L10_1 = 3
L11_1 = "Npc1525Route1_4"
L8_1 = L8_1(L9_1, L10_1, L11_1)
L7_1.dummypoint = L8_1
L7_1.freestyle = 4100
L8_1 = {}
L9_1 = sceneData
L10_1 = L9_1
L9_1 = L9_1.GetDummyPoint
L11_1 = 3
L12_1 = "Npc1525Route1_1"
L9_1 = L9_1(L10_1, L11_1, L12_1)
L8_1.dummypoint = L9_1
L8_1.freestyle = 1220
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L4_1[1] = L5_1
L3_1.NightSitPosData = L4_1
L4_1 = {}
L5_1 = {}
L6_1 = {}
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 3
L10_1 = "Npc1525Route1_2"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L6_1.dummypoint = L7_1
L6_1.time = 5
L7_1 = {}
L8_1 = sceneData
L9_1 = L8_1
L8_1 = L8_1.GetDummyPoint
L10_1 = 3
L11_1 = "Npc1525Route1_3"
L8_1 = L8_1(L9_1, L10_1, L11_1)
L7_1.dummypoint = L8_1
L7_1.time = 5
L5_1[1] = L6_1
L5_1[2] = L7_1
L6_1 = {}
L7_1 = {}
L8_1 = sceneData
L9_1 = L8_1
L8_1 = L8_1.GetDummyPoint
L10_1 = 3
L11_1 = "Npc1525Route1_3"
L8_1 = L8_1(L9_1, L10_1, L11_1)
L7_1.dummypoint = L8_1
L7_1.time = 0
L8_1 = {}
L9_1 = sceneData
L10_1 = L9_1
L9_1 = L9_1.GetDummyPoint
L11_1 = 3
L12_1 = "Npc1525Route1_4"
L9_1 = L9_1(L10_1, L11_1, L12_1)
L8_1.dummypoint = L9_1
L8_1.time = 0
L6_1[1] = L7_1
L6_1[2] = L8_1
L4_1[1] = L5_1
L4_1[2] = L6_1
L3_1.DayPatrolPosData = L4_1
L4_1 = {}
L5_1 = {}
L6_1 = {}
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 3
L10_1 = "Npc1525Route1_2"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L6_1.dummypoint = L7_1
L6_1.time = 5
L7_1 = {}
L8_1 = sceneData
L9_1 = L8_1
L8_1 = L8_1.GetDummyPoint
L10_1 = 3
L11_1 = "Npc1525Route1_3"
L8_1 = L8_1(L9_1, L10_1, L11_1)
L7_1.dummypoint = L8_1
L7_1.time = 0
L5_1[1] = L6_1
L5_1[2] = L7_1
L6_1 = {}
L7_1 = {}
L8_1 = sceneData
L9_1 = L8_1
L8_1 = L8_1.GetDummyPoint
L10_1 = 3
L11_1 = "Npc1525Route1_3"
L8_1 = L8_1(L9_1, L10_1, L11_1)
L7_1.dummypoint = L8_1
L7_1.time = 0
L8_1 = {}
L9_1 = sceneData
L10_1 = L9_1
L9_1 = L9_1.GetDummyPoint
L11_1 = 3
L12_1 = "Npc1525Route1_4"
L9_1 = L9_1(L10_1, L11_1, L12_1)
L8_1.dummypoint = L9_1
L8_1.time = 5
L6_1[1] = L7_1
L6_1[2] = L8_1
L4_1[1] = L5_1
L4_1[2] = L6_1
L3_1.NightPatrolPosData = L4_1
L2_1.Data = L3_1
return L2_1
